The observer and ship condition
The observer is a person at a lens who says what another ship looks like. A ship condition is the plain word for how much of a hull still works.
8 numbers, 1 with an outside source
- A0 numbers at grade A
- B1 numbers at grade B
- C0 numbers at grade C
- D0 numbers at grade D
- E7 numbers at grade E
Functionality
1 topic
The bridge
- [1] to [4] | the helm, weapons, sensors and engineering stations, each with its own orders.
- [7] | the drone station, on a hull with a drone bay.
- [0] | the observer, who watches each contact.
- [5] | the standing orders. [6] | the wing.
- [8] [9] | step through the hostiles and the wing.
- [V] | the camera. [I] | every instrument.
- [M] | the ways out of the fight.
- ENTER | pauses the clock or runs it.
- [T] | its speed: real time, faster or fastest.
- [N] | skips to the next call from the crew.
Values
8 numbers: 1 B, 7 E
Each value is read from the game code. Sort by any column heading, or filter by grade or by a word.
| Quantity | Value | Grade | Source | Why this value |
|---|---|---|---|---|
| Hull share at or above which a hull is in each condition state | 100, 60, 35, 10, 0 hull share | EAuthored | No source recorded | The game chose the cutoffs. A hull at the cautious captain's breakoff counts as crippled, so the cautious turn away there. The sources are silent on this figure. |
| Wavelength of the light a passive look uses | 0 m | BSecondary | Atomic Rockets, usefultables, The Boom Table | The mirror lists a green photon as 550 nanometers. |
| Observer's lens aperture as a share of the hull length | 0.01 share of length | EAuthored | No source recorded | The game chose a lens one hundredth of the hull length, so a bigger ship carries a bigger lens. No source gives a lens size. The sources are silent on this figure. |
| How many times coarser the picture gets when our own ship jinks | 3 x | EAuthored | No source recorded | The game chose a blur so a jinking ship sees less. No source gives a figure for lens shake. The sources are silent on this figure. |
| Detail an active sweep images to | 3 m | EAuthored | No source recorded | The game chose a fixed fine detail for an active sweep at any range inside its limit. The sources are silent on this figure. |
| Range past which active returns are too faint to image | 1,500 km | EAuthored | Atomic Rockets, spacewardetect, What If I Run Silent And Cold? | The game chose a limit. The mirror gives detection ranges but no imaging limit for a sweep. The sources are silent on this figure. |
| Cells a feature must span, seconds between looks and report detail, by observer skill | rookie cells 6, period 30, detail 0, seasoned cells 4, period 15, detail 1, veteran cells 3, period 5, detail 2 mixed | EAuthored | No source recorded | The game chose a rookie who needs a big feature and looks rarely, and a veteran who needs a small one and looks often. |
| Size in meters of the thing each sign is | structure None, fire 10, vent 50, fins 30, drive 20, guns 5, pd 2, jets 1 m | EAuthored | No source recorded | The game chose the size of a mount, a plume, a vent and a fin set. A report can name one only when the lens resolves it. |
Real-world basis
4 points
- A lens resolves detail by its aperture and the wavelength of the light, so a bigger lens and a shorter wavelength see finer detail.
- A jink shakes the observer's own lens, so a ship that dodges sees less.
- An active sweep images finer than a passive look but gives away the observer.
- A report of damage says what the hull can still do and not how a person feels.
Game and reality differences
2 points
- The game uses the wavelength of green light for every passive look. A real sensor on a hot hull would work in the infrared.
- The size of each sign (a mount, a plume, a vent) is the game's own list and not a measured set.
Source absences
3 points
- Atomic Rockets does not provide values for the following:
- Lens size for a warship. An aperture of 0.01 of the hull length is authored.
- Cells a crew needs to call a feature. The count by observer skill is authored.
- Imaging limit for an active sweep. The page gives detection ranges only.
Sources
1 document
- Atomic Rockets, usefultables, The Boom Table: A green photon has a wavelength of 550 nanometers. (all uses)