Atmospheric entry and the descent corridor
Atmospheric entry is the descent from orbit to a surface through air, where a ship either burns its engines to land or rides the air with a heat shield to shed its speed.
17 numbers, 0 with an outside source
- A0 numbers at grade A
- B0 numbers at grade B
- C0 numbers at grade C
- D0 numbers at grade D
- E17 numbers at grade E
Functionality
Values
17 numbers: 17 E
Each value is read from the game code. Sort by any column heading, or filter by grade or by a word.
| Quantity | Value | Grade | Source | Why this value |
|---|---|---|---|---|
| Rounds in the Blueshifter dive | 3 rounds | EAuthored | No source recorded | The dive is a set-piece and not a real entry. The count is chosen for play. |
| Base chance that a round of the dive goes clean | 70 percent | EAuthored | Atomic Rockets, landing, Aerobraking Landing | Chosen with the shape of the game's boarding chance: a base, a scaled stat, then a clamp. The mirror gives no chance that an entry goes wrong. The sources are silent on this figure. |
| Chance added per m/s^2 of the ship's acceleration | 2 percent per m/s^2 | EAuthored | No source recorded | Chosen so that a harder-pushing drive recovers a bad entry, the same stat that evasion uses. |
| Chance removed per point of danger | 1 percent per danger point | EAuthored | No source recorded | Chosen as the unit scale of danger against the chance. |
| Highest chance a round of the dive can reach | 95 percent | EAuthored | No source recorded | The ceiling of the clamp, so that no dive is certain. |
| Lowest chance a round of the dive can fall to | 10 percent | EAuthored | No source recorded | The floor of the clamp, so that no dive is hopeless. |
| Share of the danger rating a failed round takes from the hull | 1 fraction of danger | EAuthored | No source recorded | Chosen so that damage on a failed round scales with the danger. The damage formula follows the game's attack roll. |
| Least hull damage a failed round does | 5 hull points | EAuthored | No source recorded | Chosen so that a failed round always costs something. |
| Hull share at which a failed round aborts the dive | 0.2 fraction of maximum health | EAuthored | No source recorded | Chosen so that the set-piece is a risk and not a kill: health floors at 1. |
| Chance bonus per point of Navigation competence on the descent corridor | 0.15 percent per competence point | EAuthored | No source recorded | The standard department shape: competence times a small rate, capped. A navigation crew flies a better corridor. |
| Most chance Navigation can add to a descent | 12 percent | EAuthored | No source recorded | The cap of the department shape, the same as the Gunnery cap in combat. |
| Chance bonus of a powered descent | 15 percent points | EAuthored | Atomic Rockets, landing, Aerobraking Landing | Chosen because a powered descent flies a wide corridor and the tank pays for it. The mirror says aerobraking lands a ship without a powerful engine and saves reaction mass. The sources are silent on this figure. |
| Chance penalty of an aerobraked descent | 5 percent points | EAuthored | Atomic Rockets, landing, Aerobraking Landing | Chosen because an aerobrake rides a narrow corridor. The mirror says the risk is to run out of heat shield or of altitude, and gives no chance. The sources are silent on this figure. |
| Share of a missed powered descent that lands long | 0.75 fraction of misses | EAuthored | No source recorded | Chosen so that a powered descent cannot fail to arrive: its remainder never reaches SKIPPED OUT. |
| Share of a missed aerobrake that lands long | 0.45 fraction of misses | EAuthored | Atomic Rockets, landing, Aerobraking Landing | Chosen with the hard share, and the remainder is the skip out. The mirror describes re-entry skips (Zond 6 and 7) and gives no odds. The sources are silent on this figure. |
| Share of a missed aerobrake that lands hard | 0.25 fraction of misses | EAuthored | No source recorded | Chosen so that the harder misses are rarer than the softer ones. |
| Travel days of hull maintenance that a hard arrival bills | 6 days of maintenance | EAuthored | Design notes: atmosphericentry, The set-piece and the corridor | Sized against the days of neglect that make a hull overdue for maintenance, so that one bad landing is not a crisis and three are. A hard arrival bills maintenance and never health. |
Real-world basis
4 points
- Aerobraking lands a ship with a streamlined heat shield, called an aeroshell, and uses air friction to remove the delta-v.
- The ship must shed its speed before it runs out of heat shield, which is burning up in re-entry, or before it runs out of altitude.
- An aerobraking landing needs no powerful engine and saves a great deal of reaction mass, and a powered landing spends that mass to widen the safe corridor.
- A re-entry skip, flown by Zond 6 and Zond 7, turned a hyperbolic orbit into an elliptical one. The perigee was not raised afterward, so the orbit still met the atmosphere.
Game and reality differences
2 points
- The routine landing is damage-free by canon, because a 2500-era hull shrugs off re-entry. A hard arrival bills maintenance and never current health.
- The Blueshifter dive is an alien-megastructure set-piece and is not a real entry. Its health floors at 1.
Source absences
3 points
- The Atomic Rockets landing page does not provide values for the following:
- Chance that an entry goes wrong. Every chance in the table is authored.
- Price of a hard landing. The days of maintenance are authored.
- Fuel cost of a powered landing against an aerobraked one.
Sources
2 documents
- Atomic Rockets, landing, Aerobraking Landing: Aerobraking and aerocapture use an aeroshell and air friction to remove delta-v. The ship must finish before it runs out of heat shield or altitude. The page also records the Zond 6 and Zond 7 re-entry skips. "use air friction to eliminate your deltaV" (all uses)
- Design notes: atmosphericentry, The set-piece and the corridor: The game's own record: the routine landing is damage-free by canon, and the chance formula follows the shape of the boarding chance. (all uses)