Coldweld / The Infinite Diaspora / Reference shelf

Mining the belt

Mining is the work of pulling ore out of a rock in a field, which is a place where a crew can find and work rocks.

41 numbers, 12 with an outside source

  • A1 numbers at grade A
  • B8 numbers at grade B
  • C0 numbers at grade C
  • D3 numbers at grade D
  • E29 numbers at grade E

Functionality

3 topics

In brief

  • A field is a place where rock and ice can be worked, and each field holds a finite, real set of rocks.
  • The three belt zones and Saturn's rings carry them.
  • The inner, middle and outer belt are separate crossings, and each yields different ore: metal inward, carbon and ice outward.

Working a rock

  • Scan for contacts first, then qualify one with a PROSPECTOR ARRAY to reveal what it is made of and how rich it is.
  • Then decide how hard to work it.
  • Push the drones harder and you pull more ore, but you draw attention and risk an accident.
  • Extraction runs for hours and burns fuel and stores the whole time.
  • A rock you work is worked out for good, and whatever danger the field carries does not pause while you sit still.

Other miners

  • The local stations mine these fields too, so a busy field is thinner and poorer than a quiet one.
  • Anything that knocks local extraction offline leaves better rock for the next crew to show up.
  • The local stations' rigs are out there in person, holding claims on the better rocks.
  • Hail one for a tip, hire yourself out as its guard, or take its ore and take the reputation hit.
  • A rig that finishes its claim takes that rock with it.

Values

41 numbers: 1 A, 8 B, 3 D, 29 E

Each value is read from the game code. Sort by any column heading, or filter by grade or by a word.

Numbers the game runs for mining the belt
Quantity Value Grade Source Why this value
Rock sizes: hours to work, ore unit range, survey rating to findSMALL hours 12, orerange 8,000, 14,000, surveyrequirement 10, MEDIUM hours 24, orerange 18,000, 28,000, surveyrequirement 30, LARGE hours 36, orerange 30,000, 45,000, surveyrequirement 60 hours, units, ratingEAuthoredNo source recordedNo source sets the hours to work a rock, its ore in play units or its survey difficulty; the game chose three sizes for pacing. The sources are silent on this figure.
Rock grades: ore multiplier and roll weightPOOR multiplier 0.7, weight 25, STANDARD multiplier 1, weight 45, RICH multiplier 1.35, weight 22, PRISTINE multiplier 1.8, weight 8 multiplier, weightEAuthoredDesign notes: miningAuthored: the game chose four grades so a prospector array has a hidden number to reveal, which is what made surveying pay.
Extraction intensities: yield, encounter change, accident chanceCAUTIOUS yield 0.8, encounter -4, accident 0, STANDARD yield 1, encounter 0, accident 0, AGGRESSIVE yield 1.4, encounter 11, accident 22 multiplier, points, percentEAuthoredDesign notes: miningAuthored: the game chose three working speeds so the player decides how much risk to commit for more ore.
Hull damage range from a rig accident6, 18 hull pointsEAuthoredDesign notes: mining, Rig accidentsAuthored: the game charges hull damage that any shipyard can repair, because destroying the rig module is too harsh an economy shock.
Yield lost to a rig accident0.45 fractionEAuthoredDesign notes: mining, Rig accidentsAuthored: the game takes part of the haul when an aggressive extraction fails, as a cost to weigh against the extra ore.
Rocks in a field at the start4 rocksEAuthoredDesign notes: mining, Fields persist on the playerAuthored: the game chose a small count so a field is a finite place that the captain works out.
Most rocks a field holds7 rocksEAuthoredDesign notes: mining, NPC mining rigsAuthored: the field screen has a fixed row budget, and the game caps the rock count to fit it.
Days between new rocks drifting in5 daysEAuthoredDesign notes: mining, Fields persist on the playerAuthored: the game lets new rocks drift in over days, so a worked field recovers and the captain is never locked out.
Resting pressure target of each fieldInner Belt 1.2, Middle Belt 1, Outer Belt 0.8, Saturn 0.75 multiplierEAuthoredDesign notes: miningAuthored: the one chosen pressure number per field, which sets the belt geography from heavily worked inward to lightly worked outward.
Lowest pressure multiplier0.5 multiplierEAuthoredDesign notes: mining, Local extraction pressureAuthored: the clamp stops the wide spread of local station output from swinging rock grade between saves.
Highest pressure multiplier1.8 multiplierEAuthoredDesign notes: mining, Local extraction pressureAuthored: the clamp stops the wide spread of local station output from swinging rock grade between saves.
Drift slowed by heavy working, per point of pressure over 10.6 fractionEAuthoredNo source recordedAuthored: the game slows the return of rocks in a field that stations work hard.
Pressure the captain adds per unit pulled out0.0004 pressure per unitEAuthoredDesign notes: miningAuthored: the game sets it tiny on purpose, so the captain counts as one crew among the roughly 100,000 miners the economy implies.
Days the captain's pressure takes to fade20 daysEAuthoredNo source recordedAuthored: the game chose a fade time so the captain's working leaves the field's record within a few weeks.
Most rigs in one field3 rigsEAuthoredDesign notes: mining, NPC mining rigsAuthored: the game caps non-player mining rigs so the field screen stays inside its row budget.
Days a rig works its claim4, 11 daysEAuthoredNo source recordedAuthored: the game chose how long a non-player rig holds a claim before it finishes and leaves.
Ore a rig pulls from its claim4,000, 16,000 unitsEAuthoredNo source recordedAuthored: the game chose how much ore a non-player rig removes from a field when it finishes.
Fee for guarding a rig, per day120 CrEAuthoredNo source recordedAuthored: the game prices an escort day against the dock gang day wage, the anchor for every price in the game.
Survey rating of the weakest prospector array (PA-1)15 rating pointsEAuthoredNo source recordedAuthored: no source covers how a prospector array reads a rock, so the rating scale is a game choice. The sources are silent on this figure.
Survey rating of the strongest prospector array (PA-6)100 rating pointsEAuthoredNo source recordedAuthored: no source covers how a prospector array reads a rock, so the rating scale is a game choice. The sources are silent on this figure.
Real spacing of bodies over 1 km, as the game records it900,000 kmBSecondaryAtomic Rockets, prelimnotes, Annoying Trope #1, the asteroid beltAtomic Rockets states that bodies wider than 1 km are on average about 900,000 km apart, more than twice the Earth to Moon distance.
Width of the dense part of a game field300 kmEAuthoredDesign notes: setting-canon, The belt is nearly empty, and a fighting field is notAuthored: the game packs a field into a small sphere so a fight can have cover, which the setting canon calls a fiction.
Length of a cloud chord that blocks sight at pressure 1.040 kmEAuthoredDesign notes: setting-canon, The belt is nearly empty, and a fighting field is notAuthored: the game chose the line length at which a boulder cloud becomes opaque, so a cloud can hide a hull.
Ceres: size in km and mass in kg975, 975, 909, 947,000,000,000,000,000,000, Atomic Rockets, mining.php km, kg, sourceBSecondaryAtomic Rockets, mining, table of the largest asteroidsAtomic Rockets lists Ceres at 975 x 909 km and 9.47e20 kg in its table of the largest asteroids.
Pallas: size in km and mass in kg582, 556, 500, 214,000,000,000,000,000,000, Atomic Rockets, mining.php km, kg, sourceBSecondaryAtomic Rockets, mining, table of the largest asteroidsAtomic Rockets lists Pallas at 582 x 556 x 500 km and 2.14e20 kg in its table of the largest asteroids.
Vesta: size in km and mass in kg569, 555, 453, 259,000,000,000,000,000,000, Atomic Rockets, mining.php km, kg, sourceBSecondaryAtomic Rockets, mining, table of the largest asteroidsAtomic Rockets lists Vesta at 569 x 555 x 453 km and 2.59e20 kg in its table of the largest asteroids.
Hygiea: size in km and mass in kg450, 430, 424, 87,400,000,000,000,000,000, Wikipedia, 10 Hygiea (2021) km, kg, sourceBSecondaryWikipedia, 10 Hygiea: size and mass, infobox: dimensions and mass; Atomic Rockets colony site page for the massWikipedia gives 450 x 430 x 424 km for Hygiea and cites a 2021 survey paper for it (not opened). Atomic Rockets gives a mass of 8.6e19 kg, which is 1.6 percent under the game's 8.74e19 kg. The current Wikipedia mass is 8.236e19 kg from a 2025 paper (not opened). The game value stays.
Inner Belt distance from the sun2.282 AUDAnalogyDesign notes: stellarbodydata, the Belt as three bodiesReal Kirkwood gaps follow from Kepler's third law and Jupiter's period, a textbook figure the shelf does not hold, and the belt body sits at the midpoint of its zone, here between the 4:1 and 3:1 gaps. The sources are silent on this figure.
Middle Belt distance from the sun2.662 AUDAnalogyDesign notes: stellarbodydata, the Belt as three bodiesReal Kirkwood gaps follow from Kepler's third law and Jupiter's period, a textbook figure the shelf does not hold, and the belt body sits at the midpoint of its zone, here between the 3:1 and 5:2 gaps. The sources are silent on this figure.
Outer Belt distance from the sun3.05 AUDAnalogyDesign notes: stellarbodydata, the Belt as three bodiesReal Kirkwood gaps follow from Kepler's third law and Jupiter's period, a textbook figure the shelf does not hold, and the belt body sits at the midpoint of its zone, here between the 5:2 and 2:1 gaps. The sources are silent on this figure.
Ceres distance from the sun2.77 AUBSecondaryAtomic Rockets, infrastructure, Solar Power Stations tableAtomic Rockets lists the distance of Ceres from the sun as 2.768 AU in its solar power table.
Vesta distance from the sun2.362 AUBSecondaryAtomic Rockets, infrastructure, Solar Power Stations tableAtomic Rockets lists the distance of Vesta from the sun as 2.362 AU in its solar power table.
Pallas distance from the sun2.772 AUBSecondaryAtomic Rockets, infrastructure, Solar Power Stations tableAtomic Rockets lists the distance of Pallas from the sun as 2.772 AU in its solar power table.
Hygiea distance from the sun3.139 AUAPrimaryJPL Small-Body Database: semi-major axes of the named asteroids, orbit elements of 10 HygieaThe JPL Small-Body Database gives a semi-major axis of 3.151 AU for Hygiea (orbit solution SB441-N16). The game uses 3.139 AU, which is 0.4 percent lower. The game value stays.
People living on Ceres400,000,000 peopleEAuthoredDesign notes: stellarbodydataAuthored: the Belt population is a fiction call shared among its bodies, and no source gives a figure for the setting's Ceres. The sources are silent on this figure.
Trace metal a rich or pristine rock yields800, 2,500 units (low, high)EAuthoredNo source recordedChosen so that a rich rock pays a bonus beyond its ore. No source gives a trace yield for an asteroid.
Daily output a field's pressure is measured against when nobody produces its ore2,000,000 units per dayEAuthoredNo source recordedA fallback only: the reference is read off the world, because station tonnage differs in every process. No source gives it.
Resting pressure of a body that has no entry in the table1 multipleEAuthoredNo source recordedThe neutral value, so that an unlisted body is neither worked hard nor left light.
Exponent that tilts rock grade as extraction pressure rises0.6 exponentEAuthoredNo source recordedChosen so that heavy working thins the rich grades faster than the poor ones. No source gives how mining depletes a belt.
Chance that guarding a rig brings trouble45 percentEAuthoredNo source recordedChosen so that the escort fee is a real risk. No source gives it.
Chance that a rig you jump a claim from is hostile35 percentEAuthoredNo source recordedChosen so that jumping a claim is a gamble. No source gives it.

Real-world basis

6 points
  • The real asteroid belt is nearly empty, because it is a huge volume with few large bodies.
  • Bodies wider than 1 km sit about 900,000 km apart, which is more than twice the distance from Earth to the Moon.
  • Most known asteroids are carbonaceous, so they hold water and carbon compounds, and fewer are stony or metallic.
  • A stony asteroid holds a great deal of metal, and the rare metals are a small share of it.
  • The four largest bodies are Ceres, Vesta, Pallas and Hygiea, and Ceres is about 975 km across.
  • Miners must look at a rock before they know its makeup, because the type cannot be told from far away.

Game and reality differences

5 points
  • The game packs a field into a sphere about 300 km wide with clouds of boulders. The setting canon says this is about 2e16 times the real belt's density, and names it a fiction chosen so a fight can have cover.
  • A field holds a handful of rocks, each tens of kilotonnes of ore. Real asteroids of that mass are tiny, and the setting canon notes that these rocks are 4 to 17 meters across.
  • Pressure is derived from what the stations at a body produce, so a busy field is poorer. This is a design rule, not a measured fact.
  • Real Vesta is dry. The setting canon notes that the game's Vesta is not, because a dry 500 million person body would multiply water demand by 27.
  • The named giants carry the game's own belt zones: Vesta in the Inner Belt, Pallas and Ceres in the Middle, Hygiea in the Outer. Each sits at its real distance.

Source absences

5 points
  1. Atomic Rockets does not provide values for the following:
    1. Size and mass of Hygiea. Wikipedia supplies the values.
    2. Size or mass of the mid-size bodies (Lutetia, Mathilde, Ida, and others). Wikipedia supplies the shapes. 2,000 kg/m^3 is authored.
    3. Kirkwood gaps that bound the three belt zones. The zones come from Jupiter's period, unverified.
  2. No source on the shelf provides values for the following:
    1. How a prospector array reads a rock. Ratings, grades, and the hidden grade rule are authored.
    2. Extraction pressure, rig claims, or guard fees. All are authored.

Sources

5 documents
  • Atomic Rockets, prelimnotes, the asteroid-belt trope (Annoying Trope #1): Bodies wider than 1 km are on average about 900,000 km apart. A fleet does not meet them by chance, and small bodies are mostly captured by larger ones. (all uses)
  • Atomic Rockets, mining, the table of the largest asteroids: Ceres is 975 x 909 km at 9.47e20 kg, Pallas 582 x 556 x 500 km at 2.14e20 kg, Vesta 569 x 555 x 453 km at 2.59e20 kg, and Juno 234 km at 2.00e19 kg. (all uses)
  • Atomic Rockets, mining, the text under the table of the largest asteroids: The average separation between asteroids in the belt is about sixteen times the distance from Earth to the Moon. Standing on one, a person cannot see another without a telescope. (all uses)
  • Atomic Rockets, mining, the list of asteroid types (C, S, M, D): About 75 percent of known asteroids are C-type, with up to about 10 percent water. About 17 percent are S-type. A 10 meter S-type holds about 650 tonnes of metal. D-type are found in the outer belt and beyond. (all uses)
  • Design notes: setting-canon, Section 6, subsection: The belt is nearly empty, and a fighting field is not: The game records the real spacing, the real sizes of the giants, and the choice to cluster the game's fields. It marks the placing of mid-size bodies in each belt as UNVERIFIED. (all uses)